![]() ![]() These will be the pillars I want to build my game on: “A sandbox where I provide the setting, and the players write their own shared story based on their own decisions, giving me a hint where to go ahead of time.” I look forward to seeing this develop and whether this turns out as expected.Ĭompetition for discoveries, achievements, and treasure seems to be a great motor for a living campaign where the story is written by the players instead of being dictated by the GM’s plot. ![]() The aspect of a living world that can be experienced firsthand, or by following other player characters’ stories, promises increased interest and investment. Sharing session reports sounds like motivating fun. In effect, the players get to flag their intentions, and I can make it an adventure for them. No luring, no quests that might not hit home. Deciding where to go and what to do in advance lets me prepare with focus and meet their expectations and provide appropriate twists. I love proactive players, and I am glad to follow along. This kind of game should suit us as a group as well as interested new players. Instead, they enjoy socializing, rolling dice, playing a stereotypical role, and going through the world’s scenery. It isn’t easy to forge them into the story and provide a deep immersion environment. My motivation behind this: albeit having an elaborate plot, I often have players who don’t invest much into their character and create only a marginal background. This would be an interesting change of pace for me! I find it relatively easy to develop an involved plot, but world-building is not my forte. Or as Johnn Four put it: Setting over Story (you may want to review Johnn’s GM Triangle as outlined in the Adventure Building Master Game Plan). ![]() Several things struck a chord with me: No Regular Plot – A Sandbox Game Google was a good jump off point, and I found this post to be a nice summary and introduction: What defines a West Marches Campaign. Some time ago, I decided to start a West Marches type campaign with the idea of an episodic, easy-to-prep game for a group changing players in mind. Starting a West Marches Campaign (Part 1) Starting a West Marches-style Campaign (Part 6).Starting a West Marches-style Campaign (Part 5).Starting a West Marches-style Campaign (Part 4).Starting a West Marches Campaign (Part 3).Starting a West Marches Campaign (Part 2).Starting a West Marches Campaign (Part 1). ![]()
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